Parallel Lines

Sound Design

Music

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About

Me

My name is Nikola Lukic. In my free time I develop audio scripts, tips and tutorials. I am a technical sound designer based in Belgrade, Serbia. I've been working in game development for over five years.

  • designed custom audio production pipeline

  • provided feedback for junior and standard sound designers

  • trained new sound designers

  • created internal docs and video tutorials

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General

Achievements

Cogs

Tech

Achievements

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  • dialogue system for UE projects

  • tool for managing VO files

  • tool for connecting REAPER and Wwise

  • tool for batch exporting of audio files

  • tool for easy creation of daily worklogs

 AUDIO

  • sound design for characters, ambiences and environment

  • sound implementation (Wwise + UE)

  • foley and VO for characters

  • additional music

  • announcement trailer music    

TECH

  • AI based dialogue management system

  • music playback and implementation system

  • loading system for audio banks

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Pagan

Online

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HOPA

Projects

AUDIO

  • sound design for interactions, puzzles, environments and cutscenes

  • sound and music implementation (proprietary game engine)


TECH

  • ingame sound mixer

  • system for automatic implementation of audio

  • music debugging system


GAMEPLAY PROGRAMMER

  • developed and designed gameplay for HOPA games

  • designed puzzles, interactions and bossfights

  • created and implemented placeholder graphics and animations

  • wrote dialogues and descriptions

  • trained junior gameplay programmers

  • gave feedback and reviews to junior programmers

CURRICULUM VITAE

Black and White Abstract Texture

Experimental Music

Dark Clouds

Soundtrack & Other

Follow me

  • Twitter
  • LinkedIn Social Icon
  • YouTube

© 2020 by LKC Tools